55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using UnityEngine;
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using UnityEngine.Events;
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/// <summary>
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/// 1.可以提供给外部添加帧更新事件的方法
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/// 2.可以提供给外部添加 协程的方法
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/// </summary>
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public class MonoMgr : BaseManager<MonoMgr>
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{
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private MonoController controller;
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public MonoMgr()
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{
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//保证了MonoController对象的唯一性
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GameObject obj = new GameObject("MonoController");
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controller = obj.AddComponent<MonoController>();
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}
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/// <summary>
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/// 给外部提供的 添加帧更新事件的函数
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/// </summary>
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/// <param name="fun"></param>
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public void AddUpdateListener(UnityAction fun)
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{
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controller.AddUpdateListener(fun);
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}
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/// <summary>
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/// 提供给外部 用于移除帧更新事件函数
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/// </summary>
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/// <param name="fun"></param>
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public void RemoveUpdateListener(UnityAction fun)
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{
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controller.RemoveUpdateListener(fun);
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}
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public Coroutine StartCoroutine(IEnumerator routine)
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{
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return controller.StartCoroutine(routine);
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}
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public Coroutine StartCoroutine(string methodName, [DefaultValue("null")] object value)
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{
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return controller.StartCoroutine(methodName, value);
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}
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public Coroutine StartCoroutine(string methodName)
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{
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return controller.StartCoroutine(methodName);
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}
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}
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