RogueLike/Assets/Scipts/CameraController.cs

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2025-04-07 21:57:07 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
[SerializeField] private Transform target;
[SerializeField] private Vector2 minMaxXY;
void Start()
{
if(target == null)
{
Debug.Log(<>ҵ<EFBFBD><D2B5><EFBFBD>ɫλ<C9AB><CEBB>");
return;
}
}
private void LateUpdate()
{
transform.position = new Vector3(Mathf.Clamp(target.position.x,-minMaxXY.x,minMaxXY.x) , Mathf.Clamp(target.position.y, -minMaxXY.y, minMaxXY.y), -10);
}
}