PacMan/Assets/Scripts/GameManager.cs
2025-03-17 21:56:02 +08:00

58 lines
1000 B
C#

using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public static GameManager instance;
public float Score;
public int DotNum;
public TMPro.TextMeshProUGUI scoreText;
private void Awake()
{
// 单例初始化
if (instance == null)
{
instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
// 吃豆加分减少数量
public void AddScore(float amount)
{
Score += amount;
DotNum--;
UpdateScoreDisplay();
if(DotNum<=0)
{
}
}
public void AddDotNum(int addNotNum)
{
DotNum += addNotNum;
// UpdateScoreDisplay();
}
private void UpdateScoreDisplay()
{
if (scoreText != null)
{
scoreText.text = Score.ToString();
}
}
}