using System.Collections; using System.Collections.Generic; using UnityEngine; public class Dot : MonoBehaviour { public float Score; private void Awake() { } private void OnTriggerEnter2D(Collider2D collision) { if(collision.gameObject.layer == LayerMask.NameToLayer("PacMan")) { GameManager.instance.AddScore(Score); Destroy(this.gameObject); } } }