using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class PauseManager : MonoBehaviour { public PacManInput pacManInputControl;//输入系统 public GameObject PauseMenu; public GameObject PauseButton; public Sprite[] pauseSprite; private bool isPaused = false; private void Awake() { pacManInputControl = new PacManInput();//new一个新的输入系统 } private void OnEnable() { pacManInputControl.Enable(); } private void OnDisable() { pacManInputControl.Disable(); } void Update() { // 可选:增加键盘快捷键(如ESC键) pacManInputControl.PacManInputSystem.Menu.performed += ctx => TogglePause(); } // 按钮点击事件绑定方法 public void TogglePause() { isPaused = !isPaused; PauseMenu.SetActive(isPaused); PauseButton.gameObject.GetComponent().sprite = isPaused ? pauseSprite[0] : pauseSprite[1]; Time.timeScale = isPaused ? 0 : 1; } public void RestartGame() { Time.timeScale = 1; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } public void QuitGame() { Application.Quit(); } }