using System.Collections; using System.Collections.Generic; using UnityEditorInternal; using UnityEngine; using UnityEngine.InputSystem; public class PacMan : MonoBehaviour { public PacManInput pacManInputControl;//输入系统 public Rigidbody2D rb; public Animator animator; public Vector2 inputDirection;//输入方向的数值 public float speed;//速度 private void Awake() { pacManInputControl = new PacManInput();//new一个新的输入系统 rb = GetComponent(); animator = GetComponent(); } private void OnEnable() { pacManInputControl.Enable(); } private void OnDisable() { pacManInputControl.Disable(); } private void Update() { inputDirection = pacManInputControl.PacManInputSystem.Move.ReadValue();//读取数值 } private void FixedUpdate() { Move(); PacManAnimation(); } public void Move() { rb.velocity = new Vector2(inputDirection.x * speed * Time.deltaTime, inputDirection.y * speed * Time.deltaTime); } public void PacManAnimation() { animator.SetFloat("H",inputDirection.x); animator.SetFloat("V", inputDirection.y); } }