using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; public class GameManager : MonoBehaviour { public static GameManager instance; public float Score; public int DotNum; public float invincibleTime;//无敌时间 public TMPro.TextMeshProUGUI scoreText;//分数文本 public TMPro.TextMeshProUGUI invincibleText;//无敌时间文本 public bool GameStart = false;//游戏开始 private void Awake() { // 单例初始化 if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } } private void Update() { UpdateInvincibleTime(); } // 吃豆加分减少数量 public void AddScore(float amount) { Score += amount; DotNum--; UpdateScoreDisplay(); if(DotNum<=0) { //游戏胜利 } } public void AddDotNum(int addNotNum) { DotNum += addNotNum; // UpdateScoreDisplay(); } private void UpdateScoreDisplay() { if (scoreText != null) { scoreText.text = Score.ToString(); } } private void UpdateInvincibleTime() { if (invincibleText != null) { invincibleText.text = invincibleTime.ToString(); } } public static float GetAnimaTime(Animator animtorName, string animName)//获得动画时长 { if (animtorName != null) { RuntimeAnimatorController AC = animtorName.runtimeAnimatorController; foreach (var item in AC.animationClips) { if (item.name == animName) { return item.length; } } } return 0; } }