58 lines
1.3 KiB
C#
58 lines
1.3 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class PauseManager : MonoBehaviour
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{
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public PacManInput pacManInputControl;//<2F><><EFBFBD><EFBFBD>ϵͳ
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public GameObject PauseMenu;
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public GameObject PauseButton;
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public Sprite[] pauseSprite;
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private bool isPaused = false;
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private void Awake()
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{
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pacManInputControl = new PacManInput();//newһ<77><D2BB><EFBFBD>µ<EFBFBD><C2B5><EFBFBD><EFBFBD><EFBFBD>ϵͳ
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}
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private void OnEnable()
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{
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pacManInputControl.Enable();
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}
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private void OnDisable()
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{
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pacManInputControl.Disable();
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}
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void Update()
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{
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// <20><>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD>Ӽ<EFBFBD><D3BC>̿<EFBFBD><CCBF>ݼ<EFBFBD><DDBC><EFBFBD><EFBFBD><EFBFBD>ESC<53><43><EFBFBD><EFBFBD>
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pacManInputControl.PacManInputSystem.Menu.performed += ctx => TogglePause();
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}
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// <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><F3B6A8B7><EFBFBD>
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public void TogglePause()
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{
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isPaused = !isPaused;
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PauseMenu.SetActive(isPaused);
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PauseButton.gameObject.GetComponent<Image>().sprite = isPaused ? pauseSprite[0] : pauseSprite[1];
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Time.timeScale = isPaused ? 0 : 1;
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}
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public void RestartGame()
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{
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Time.timeScale = 1;
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
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}
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public void QuitGame()
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{
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Application.Quit();
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}
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}
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