2025-03-16 21:57:56 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Dot : MonoBehaviour
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{
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2025-03-17 21:56:02 +08:00
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public float Score;
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2025-03-18 22:32:00 +08:00
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public bool SuperDot;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2025-03-17 21:56:02 +08:00
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private void Awake()
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{
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}
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2025-03-16 21:57:56 +08:00
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private void OnTriggerEnter2D(Collider2D collision)
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{
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2025-03-17 21:56:02 +08:00
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if(collision.gameObject.layer == LayerMask.NameToLayer("PacMan"))
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{
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2025-03-18 22:32:00 +08:00
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if (SuperDot && !collision.gameObject.GetComponent<PacMan>().invincible)
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{
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collision.gameObject.GetComponent<PacMan>().invincible = true;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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else if(SuperDot)
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{
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collision.gameObject.GetComponent<PacMan>().timer = 0; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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}
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2025-03-17 21:56:02 +08:00
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GameManager.instance.AddScore(Score);
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2025-03-18 22:32:00 +08:00
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2025-03-17 21:56:02 +08:00
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Destroy(this.gameObject);
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}
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2025-03-16 21:57:56 +08:00
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}
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}
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