19 lines
332 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Boar : Enemy
{
public override void Move()
{
base.Move();
anim.SetBool("walk", true);
}
}
/* protected override void Awake()
{
base.Awake();
patrolState = new BoarPatrolState();
}
}*/