17 lines
368 B
C#
17 lines
368 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Attack : MonoBehaviour
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{
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[Header("基本属性")]
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public int damage;
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public float attackRange;
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public float attackRate;//攻击频率
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private void OnTriggerStay2D(Collider2D collision)
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{
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collision.GetComponent<Character>()?.TakeDamage(this);
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}
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}
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