17 lines
368 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Attack : MonoBehaviour
{
[Header("基本属性")]
public int damage;
public float attackRange;
public float attackRate;//攻击频率
private void OnTriggerStay2D(Collider2D collision)
{
collision.GetComponent<Character>()?.TakeDamage(this);
}
}