13 lines
301 B
C#
13 lines
301 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.AddressableAssets;
|
|
|
|
[CreateAssetMenu(menuName = "GameScene/GameSceneSO")]
|
|
public class GameSceneSO : ScriptableObject
|
|
{
|
|
public SceneType sceneType;
|
|
|
|
public AssetReference sceneReference;//ÒýÓÃ
|
|
}
|