13 lines
301 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AddressableAssets;
[CreateAssetMenu(menuName = "GameScene/GameSceneSO")]
public class GameSceneSO : ScriptableObject
{
public SceneType sceneType;
public AssetReference sceneReference;//ÒýÓÃ
}