2025-03-03 20:37:03 +08:00

53 lines
1.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class Sign : MonoBehaviour
{
public GameObject signSprite;
private bool canPress;//´ò¿ª
public Transform playerTrans;
private PlayerInputControl playerInput;
private IInteractiable targetItem;
private void Update()
{
signSprite.SetActive(canPress);
signSprite.transform.localScale = playerTrans.localScale;
// playerInput = new PlayerInputControl();
// playerInput.Enable();
}
private void OnEnable()
{
//playerInput.GamePlayerInput.Confirm.started += OnConfirm;
}
private void OnConfirm(InputAction.CallbackContext context)
{
if(canPress)
{
targetItem.TriggerAction();
}
}
private void OnTriggerStay2D(Collider2D collision)
{
if (collision.CompareTag("Interactable"))
{
canPress = true;
targetItem = collision.GetComponent<IInteractiable>();
}
}
private void OnTriggerExit2D(Collider2D collision)
{
canPress = false;
}
}