2DAdventureGit/Assets/Scripts/Audio/AudioDefination.cs
2025-02-27 21:35:24 +08:00

29 lines
447 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioDefination : MonoBehaviour
{
public PlayAudioEventSO playAudioEvent;
public AudioClip audioClip;
public bool playOnEnable;
private void OnEnable()
{
if (playOnEnable)
{
PlayAudioClip();
}
}
public void PlayAudioClip()
{
playAudioEvent.RaiseEvent(audioClip);
}
}