15 lines
258 B
C#
15 lines
258 B
C#
using UnityEngine;
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using UnityEngine.Events;
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[CreateAssetMenu(menuName = "Event/VoidEventSO")]
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public class VoidEventSO : ScriptableObject
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{
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public UnityAction OnEventRaised;
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public void RaiseEvent()
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{
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OnEventRaised?.Invoke();
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}
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} |