2025-02-27 21:35:24 +08:00

15 lines
258 B
C#

using UnityEngine;
using UnityEngine.Events;
[CreateAssetMenu(menuName = "Event/VoidEventSO")]
public class VoidEventSO : ScriptableObject
{
public UnityAction OnEventRaised;
public void RaiseEvent()
{
OnEventRaised?.Invoke();
}
}