using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class Sign : MonoBehaviour { public GameObject signSprite; private bool canPress;//´ò¿ª public Transform playerTrans; private PlayerInputControl playerInput; private IInteractiable targetItem; private void Update() { signSprite.SetActive(canPress); signSprite.transform.localScale = playerTrans.localScale; // playerInput = new PlayerInputControl(); // playerInput.Enable(); } private void OnEnable() { //playerInput.GamePlayerInput.Confirm.started += OnConfirm; } private void OnConfirm(InputAction.CallbackContext context) { if(canPress) { targetItem.TriggerAction(); } } private void OnTriggerStay2D(Collider2D collision) { if (collision.CompareTag("Interactable")) { canPress = true; targetItem = collision.GetComponent(); } } private void OnTriggerExit2D(Collider2D collision) { canPress = false; } }