using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerStatBar : MonoBehaviour
{
public Image healthImage;
public Image healthDelayImage;//延迟红色图片
public Image powerImage;//
private void Update()
{
if(healthDelayImage.fillAmount > healthImage.fillAmount)
{
healthDelayImage.fillAmount -= Time.deltaTime;
}
}
///
/// 血量
///
/// 调整百分比
public void OnHealthChange(float persentage)
{
healthImage.fillAmount = persentage;
}
}