using System.Collections; using System.Collections.Generic; using UnityEngine; public class PhysicsCheck : MonoBehaviour { [Header("¼ì²â²ÎÊý")] public Vector2 bottomOffest; public float checkRaduis; public LayerMask groundLayer; [Header("״̬")] public bool isGround; private void Update() { Check(); } public void Check() { isGround = Physics2D.OverlapCircle((Vector2)transform.position+bottomOffest, checkRaduis, groundLayer); } private void OnDrawGizmosSelected() { Gizmos.DrawWireSphere((Vector2)transform.position + bottomOffest, checkRaduis); } }