using System.Collections; using System.Collections.Generic; using UnityEngine; public class Attack : MonoBehaviour { [Header("»ù±¾ÊôÐÔ")] public int damage; public float attackRange; public float attackRate;//¹¥»÷ƵÂÊ private void OnTriggerStay2D(Collider2D collision) { collision.GetComponent()?.TakeDamage(this); } }