using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioDefination : MonoBehaviour { public PlayAudioEventSO playAudioEvent; public AudioClip audioClip; public bool playOnEnable; private void OnEnable() { if (playOnEnable) { PlayAudioClip(); } } public void PlayAudioClip() { playAudioEvent.RaiseEvent(audioClip); } }