场景互动标识tag
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11
Assets/Scripts/General/Chest.cs
Normal file
11
Assets/Scripts/General/Chest.cs
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Chest : MonoBehaviour, IInteractiable
|
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|
{
|
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|
public void TriggerAction()
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|
{
|
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|
Debug.Log("Open");
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}
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11
Assets/Scripts/General/Chest.cs.meta
Normal file
11
Assets/Scripts/General/Chest.cs.meta
Normal file
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52
Assets/Scripts/Player/Sign.cs
Normal file
52
Assets/Scripts/Player/Sign.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class Sign : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject signSprite;
|
||||||
|
private bool canPress;//´ò¿ª
|
||||||
|
|
||||||
|
public Transform playerTrans;
|
||||||
|
private PlayerInputControl playerInput;
|
||||||
|
|
||||||
|
private IInteractiable targetItem;
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
signSprite.SetActive(canPress);
|
||||||
|
signSprite.transform.localScale = playerTrans.localScale;
|
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|
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||||||
|
// playerInput = new PlayerInputControl();
|
||||||
|
// playerInput.Enable();
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||||||
|
}
|
||||||
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||||||
|
private void OnEnable()
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|
{
|
||||||
|
//playerInput.GamePlayerInput.Confirm.started += OnConfirm;
|
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|
}
|
||||||
|
|
||||||
|
private void OnConfirm(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
if(canPress)
|
||||||
|
{
|
||||||
|
targetItem.TriggerAction();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerStay2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (collision.CompareTag("Interactable"))
|
||||||
|
{
|
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|
canPress = true;
|
||||||
|
targetItem = collision.GetComponent<IInteractiable>();
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||||||
|
}
|
||||||
|
}
|
||||||
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|
||||||
|
|
||||||
|
private void OnTriggerExit2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
canPress = false;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Player/Sign.cs.meta
Normal file
11
Assets/Scripts/Player/Sign.cs.meta
Normal file
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|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Scripts/Transition.meta
Normal file
8
Assets/Scripts/Transition.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fe123fa2ef3b29f49904cb5a4f3f8202
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
18
Assets/Scripts/Transition/SceneLoader.cs
Normal file
18
Assets/Scripts/Transition/SceneLoader.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SceneLoader : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Transition/SceneLoader.cs.meta
Normal file
11
Assets/Scripts/Transition/SceneLoader.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5084805cb4d969542bd7902dc82b5d30
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
13
Assets/Scripts/Transition/TeleportPoint.cs
Normal file
13
Assets/Scripts/Transition/TeleportPoint.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TeleportPoint : MonoBehaviour,IInteractiable
|
||||||
|
{
|
||||||
|
public void TriggerAction()
|
||||||
|
{
|
||||||
|
Debug.Log("111");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/Transition/TeleportPoint.cs.meta
Normal file
11
Assets/Scripts/Transition/TeleportPoint.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e2b97be3911ecb346a2537875d219874
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
5
Assets/Scripts/Utilities/IInteractiable.cs
Normal file
5
Assets/Scripts/Utilities/IInteractiable.cs
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
|
||||||
|
public interface IInteractiable
|
||||||
|
{
|
||||||
|
void TriggerAction();
|
||||||
|
}
|
11
Assets/Scripts/Utilities/IInteractiable.cs.meta
Normal file
11
Assets/Scripts/Utilities/IInteractiable.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7f413f1fbedf03e4096f06b057ed46b8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -71,6 +71,15 @@ public partial class @PlayerInputControl: IInputActionCollection2, IDisposable
|
|||||||
""processors"": """",
|
""processors"": """",
|
||||||
""interactions"": """",
|
""interactions"": """",
|
||||||
""initialStateCheck"": false
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Confirm"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""1db49b4d-c3d2-4c64-b938-e36a7856c185"",
|
||||||
|
""expectedControlType"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
""bindings"": [
|
""bindings"": [
|
||||||
@ -337,6 +346,28 @@ public partial class @PlayerInputControl: IInputActionCollection2, IDisposable
|
|||||||
""action"": ""Attack"",
|
""action"": ""Attack"",
|
||||||
""isComposite"": false,
|
""isComposite"": false,
|
||||||
""isPartOfComposite"": false
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""bc02440c-f516-40e4-959f-fe40bb7ce37b"",
|
||||||
|
""path"": ""<Keyboard>/e"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": "";Keyboard&Mouse"",
|
||||||
|
""action"": ""Confirm"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""e7a3f945-868a-466b-9124-1b8880a537e4"",
|
||||||
|
""path"": ""<Gamepad>/buttonEast"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": "";Gamepad"",
|
||||||
|
""action"": ""Confirm"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@ -927,6 +958,7 @@ public partial class @PlayerInputControl: IInputActionCollection2, IDisposable
|
|||||||
m_GamePlayerInput_Look = m_GamePlayerInput.FindAction("Look", throwIfNotFound: true);
|
m_GamePlayerInput_Look = m_GamePlayerInput.FindAction("Look", throwIfNotFound: true);
|
||||||
m_GamePlayerInput_Fire = m_GamePlayerInput.FindAction("Fire", throwIfNotFound: true);
|
m_GamePlayerInput_Fire = m_GamePlayerInput.FindAction("Fire", throwIfNotFound: true);
|
||||||
m_GamePlayerInput_Attack = m_GamePlayerInput.FindAction("Attack", throwIfNotFound: true);
|
m_GamePlayerInput_Attack = m_GamePlayerInput.FindAction("Attack", throwIfNotFound: true);
|
||||||
|
m_GamePlayerInput_Confirm = m_GamePlayerInput.FindAction("Confirm", throwIfNotFound: true);
|
||||||
// UI
|
// UI
|
||||||
m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
|
m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
|
||||||
m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
|
m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
|
||||||
@ -1011,6 +1043,7 @@ public partial class @PlayerInputControl: IInputActionCollection2, IDisposable
|
|||||||
private readonly InputAction m_GamePlayerInput_Look;
|
private readonly InputAction m_GamePlayerInput_Look;
|
||||||
private readonly InputAction m_GamePlayerInput_Fire;
|
private readonly InputAction m_GamePlayerInput_Fire;
|
||||||
private readonly InputAction m_GamePlayerInput_Attack;
|
private readonly InputAction m_GamePlayerInput_Attack;
|
||||||
|
private readonly InputAction m_GamePlayerInput_Confirm;
|
||||||
public struct GamePlayerInputActions
|
public struct GamePlayerInputActions
|
||||||
{
|
{
|
||||||
private @PlayerInputControl m_Wrapper;
|
private @PlayerInputControl m_Wrapper;
|
||||||
@ -1020,6 +1053,7 @@ public partial class @PlayerInputControl: IInputActionCollection2, IDisposable
|
|||||||
public InputAction @Look => m_Wrapper.m_GamePlayerInput_Look;
|
public InputAction @Look => m_Wrapper.m_GamePlayerInput_Look;
|
||||||
public InputAction @Fire => m_Wrapper.m_GamePlayerInput_Fire;
|
public InputAction @Fire => m_Wrapper.m_GamePlayerInput_Fire;
|
||||||
public InputAction @Attack => m_Wrapper.m_GamePlayerInput_Attack;
|
public InputAction @Attack => m_Wrapper.m_GamePlayerInput_Attack;
|
||||||
|
public InputAction @Confirm => m_Wrapper.m_GamePlayerInput_Confirm;
|
||||||
public InputActionMap Get() { return m_Wrapper.m_GamePlayerInput; }
|
public InputActionMap Get() { return m_Wrapper.m_GamePlayerInput; }
|
||||||
public void Enable() { Get().Enable(); }
|
public void Enable() { Get().Enable(); }
|
||||||
public void Disable() { Get().Disable(); }
|
public void Disable() { Get().Disable(); }
|
||||||
@ -1044,6 +1078,9 @@ public partial class @PlayerInputControl: IInputActionCollection2, IDisposable
|
|||||||
@Attack.started += instance.OnAttack;
|
@Attack.started += instance.OnAttack;
|
||||||
@Attack.performed += instance.OnAttack;
|
@Attack.performed += instance.OnAttack;
|
||||||
@Attack.canceled += instance.OnAttack;
|
@Attack.canceled += instance.OnAttack;
|
||||||
|
@Confirm.started += instance.OnConfirm;
|
||||||
|
@Confirm.performed += instance.OnConfirm;
|
||||||
|
@Confirm.canceled += instance.OnConfirm;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UnregisterCallbacks(IGamePlayerInputActions instance)
|
private void UnregisterCallbacks(IGamePlayerInputActions instance)
|
||||||
@ -1063,6 +1100,9 @@ public partial class @PlayerInputControl: IInputActionCollection2, IDisposable
|
|||||||
@Attack.started -= instance.OnAttack;
|
@Attack.started -= instance.OnAttack;
|
||||||
@Attack.performed -= instance.OnAttack;
|
@Attack.performed -= instance.OnAttack;
|
||||||
@Attack.canceled -= instance.OnAttack;
|
@Attack.canceled -= instance.OnAttack;
|
||||||
|
@Confirm.started -= instance.OnConfirm;
|
||||||
|
@Confirm.performed -= instance.OnConfirm;
|
||||||
|
@Confirm.canceled -= instance.OnConfirm;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveCallbacks(IGamePlayerInputActions instance)
|
public void RemoveCallbacks(IGamePlayerInputActions instance)
|
||||||
@ -1250,6 +1290,7 @@ public partial class @PlayerInputControl: IInputActionCollection2, IDisposable
|
|||||||
void OnLook(InputAction.CallbackContext context);
|
void OnLook(InputAction.CallbackContext context);
|
||||||
void OnFire(InputAction.CallbackContext context);
|
void OnFire(InputAction.CallbackContext context);
|
||||||
void OnAttack(InputAction.CallbackContext context);
|
void OnAttack(InputAction.CallbackContext context);
|
||||||
|
void OnConfirm(InputAction.CallbackContext context);
|
||||||
}
|
}
|
||||||
public interface IUIActions
|
public interface IUIActions
|
||||||
{
|
{
|
||||||
|
@ -49,6 +49,15 @@
|
|||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Confirm",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "1db49b4d-c3d2-4c64-b938-e36a7856c185",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"bindings": [
|
"bindings": [
|
||||||
@ -315,6 +324,28 @@
|
|||||||
"action": "Attack",
|
"action": "Attack",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "bc02440c-f516-40e4-959f-fe40bb7ce37b",
|
||||||
|
"path": "<Keyboard>/e",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Keyboard&Mouse",
|
||||||
|
"action": "Confirm",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "e7a3f945-868a-466b-9124-1b8880a537e4",
|
||||||
|
"path": "<Gamepad>/buttonEast",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Gamepad",
|
||||||
|
"action": "Confirm",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
@ -5,6 +5,7 @@ TagManager:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
tags:
|
tags:
|
||||||
- Bounds
|
- Bounds
|
||||||
|
- Interactable
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
Loading…
x
Reference in New Issue
Block a user