diff --git a/Assets/Art/Legacy-Fantasy - High Forest 2.3/HUD/Base-01.png.meta b/Assets/Art/Legacy-Fantasy - High Forest 2.3/HUD/Base-01.png.meta
index d5bc5bb..3287025 100644
--- a/Assets/Art/Legacy-Fantasy - High Forest 2.3/HUD/Base-01.png.meta
+++ b/Assets/Art/Legacy-Fantasy - High Forest 2.3/HUD/Base-01.png.meta
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+ m_Name: Character Event SO
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diff --git a/Assets/M Studio/Colourful Hierarchy Category GameObject/Editor/ColorPalette.cs b/Assets/M Studio/Colourful Hierarchy Category GameObject/Editor/ColorPalette.cs
new file mode 100644
index 0000000..608df23
--- /dev/null
+++ b/Assets/M Studio/Colourful Hierarchy Category GameObject/Editor/ColorPalette.cs
@@ -0,0 +1,30 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace MStudio
+{
+ ///
+ /// Details of custom design
+ ///
+ [System.Serializable]
+ public class ColorDesign
+ {
+ [Tooltip("Rename gameObject begin with this keychar")]
+ public string keyChar;
+ [Tooltip("Don't forget to change alpha to 255")]
+ public Color textColor;
+ [Tooltip("Don't forget to change alpha to 255")]
+ public Color backgroundColor;
+ public TextAnchor textAlignment;
+ public FontStyle fontStyle;
+ }
+
+ ///
+ /// ScriptableObject:Save list of ColorDesign
+ ///
+ public class ColorPalette : ScriptableObject
+ {
+ public List colorDesigns = new List();
+ }
+}
\ No newline at end of file
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diff --git a/Assets/M Studio/Colourful Hierarchy Category GameObject/Editor/StyleHierarchy.cs b/Assets/M Studio/Colourful Hierarchy Category GameObject/Editor/StyleHierarchy.cs
new file mode 100644
index 0000000..f4295da
--- /dev/null
+++ b/Assets/M Studio/Colourful Hierarchy Category GameObject/Editor/StyleHierarchy.cs
@@ -0,0 +1,67 @@
+using UnityEditor;
+using UnityEngine;
+
+namespace MStudio
+{
+ [InitializeOnLoad]
+ public class StyleHierarchy
+ {
+ static string[] dataArray;//Find ColorPalette GUID
+ static string path;//Get ColorPalette(ScriptableObject) path
+ static ColorPalette colorPalette;
+
+ static StyleHierarchy()
+ {
+ dataArray = AssetDatabase.FindAssets("t:ColorPalette");
+
+ if (dataArray.Length >= 1)
+ { //We have only one color palette, so we use dataArray[0] to get the path of the file
+ path = AssetDatabase.GUIDToAssetPath(dataArray[0]);
+
+ colorPalette = AssetDatabase.LoadAssetAtPath(path);
+
+ EditorApplication.hierarchyWindowItemOnGUI += OnHierarchyWindow;
+ }
+ }
+
+ private static void OnHierarchyWindow(int instanceID, Rect selectionRect)
+ {
+ //To make sure there is no error on the first time the tool imported in project
+ if (dataArray.Length == 0) return;
+
+ UnityEngine.Object instance = EditorUtility.InstanceIDToObject(instanceID);
+
+ if (instance != null)
+ {
+ for (int i = 0; i < colorPalette.colorDesigns.Count; i++)
+ {
+ var design = colorPalette.colorDesigns[i];
+
+ //Check if the name of each gameObject is begin with keyChar in colorDesigns list.
+ if (instance.name.StartsWith(design.keyChar))
+ {
+ //Remove the symbol(keyChar) from the name.
+ string newName = instance.name.Substring(design.keyChar.Length);
+ //Draw a rectangle as a background, and set the color.
+ EditorGUI.DrawRect(selectionRect, design.backgroundColor);
+
+ //Create a new GUIStyle to match the desing in colorDesigns list.
+ GUIStyle newStyle = new GUIStyle
+ {
+ alignment = design.textAlignment,
+ fontStyle = design.fontStyle,
+ normal = new GUIStyleState()
+ {
+ textColor = design.textColor,
+ }
+ };
+
+ //Draw a label to show the name in upper letters and newStyle.
+ //If you don't like all capital latter, you can remove ".ToUpper()".
+ EditorGUI.LabelField(selectionRect, newName.ToUpper(), newStyle);
+ }
+ }
+ }
+ }
+ }
+}
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diff --git a/Assets/M Studio/Colourful Hierarchy Category GameObject/Scene/Colourful Scene.unity.meta b/Assets/M Studio/Colourful Hierarchy Category GameObject/Scene/Colourful Scene.unity.meta
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diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
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GameObject:
m_ObjectHideFlags: 0
@@ -6368,6 +7678,9 @@ MonoBehaviour:
currentHealth: 0
invulnerableDuration: 0.5
invulnerable: 0
+ OnhealthChange:
+ m_PersistentCalls:
+ m_Calls: []
OnTakeDamage:
m_PersistentCalls:
m_Calls:
@@ -6425,6 +7738,8 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
+ anim: {fileID: 0}
+ physicsCheck: {fileID: 0}
normalSpeed: 100
chaseSpeed: 250
currentSpeed: 0
@@ -6925,7 +8240,10 @@ SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 519420032}
- - {fileID: 246386246}
+ - {fileID: 1689193799}
- {fileID: 711782376}
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- {fileID: 2091678383}
+ - {fileID: 644482832}
+ - {fileID: 1221314987}
+ - {fileID: 252053550}
diff --git a/Assets/Scripts/General/Character.cs b/Assets/Scripts/General/Character.cs
index 496645f..9931916 100644
--- a/Assets/Scripts/General/Character.cs
+++ b/Assets/Scripts/General/Character.cs
@@ -14,12 +14,15 @@ public class Character : MonoBehaviour
private float invulnerableCounter;//计数器
public bool invulnerable;//无敌
+ public UnityEvent OnhealthChange;
+
public UnityEvent OnTakeDamage;//受伤事件
public UnityEvent OnDie;//死亡事件
private void Start()
{
currentHealth = maxHealth;
+ OnhealthChange?.Invoke(this);
}
@@ -54,7 +57,7 @@ public class Character : MonoBehaviour
currentHealth = 0;//触发死亡
OnDie?.Invoke();
}
-
+ OnhealthChange?.Invoke(this);
}
//触发无敌
diff --git a/Assets/Scripts/ScriptableObject.meta b/Assets/Scripts/ScriptableObject.meta
new file mode 100644
index 0000000..02cd677
--- /dev/null
+++ b/Assets/Scripts/ScriptableObject.meta
@@ -0,0 +1,8 @@
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+guid: eed5aa3c3c4644f4f8d0f9b4ab0f377e
+folderAsset: yes
+DefaultImporter:
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diff --git a/Assets/Scripts/ScriptableObject/CharacterEventSO.cs b/Assets/Scripts/ScriptableObject/CharacterEventSO.cs
new file mode 100644
index 0000000..9616c12
--- /dev/null
+++ b/Assets/Scripts/ScriptableObject/CharacterEventSO.cs
@@ -0,0 +1,15 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Events;
+
+[CreateAssetMenu(menuName = "Event/CharacterEventSO")]
+public class CharacterEventSO : ScriptableObject
+{
+ public UnityAction OnEventRaised;
+
+ public void RaiseEvent(Character character)
+ {
+ OnEventRaised?.Invoke(character);
+ }
+}
diff --git a/Assets/Scripts/ScriptableObject/CharacterEventSO.cs.meta b/Assets/Scripts/ScriptableObject/CharacterEventSO.cs.meta
new file mode 100644
index 0000000..f704296
--- /dev/null
+++ b/Assets/Scripts/ScriptableObject/CharacterEventSO.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/UI.meta b/Assets/Scripts/UI.meta
new file mode 100644
index 0000000..f7d1e6f
--- /dev/null
+++ b/Assets/Scripts/UI.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/UI/PlayerStatBar.cs b/Assets/Scripts/UI/PlayerStatBar.cs
new file mode 100644
index 0000000..17c97de
--- /dev/null
+++ b/Assets/Scripts/UI/PlayerStatBar.cs
@@ -0,0 +1,30 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class PlayerStatBar : MonoBehaviour
+{
+ public Image healthImage;
+ public Image healthDelayImage;//延迟红色图片
+ public Image powerImage;//
+
+
+ private void Update()
+ {
+ if(healthDelayImage.fillAmount > healthImage.fillAmount)
+ {
+ healthDelayImage.fillAmount -= Time.deltaTime;
+ }
+ }
+
+ ///
+ /// 血量
+ ///
+ /// 调整百分比
+ public void OnHealthChange(float persentage)
+ {
+ healthImage.fillAmount = persentage;
+
+ }
+}
diff --git a/Assets/Scripts/UI/PlayerStatBar.cs.meta b/Assets/Scripts/UI/PlayerStatBar.cs.meta
new file mode 100644
index 0000000..547cfc8
--- /dev/null
+++ b/Assets/Scripts/UI/PlayerStatBar.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/UI/UIManager.cs b/Assets/Scripts/UI/UIManager.cs
new file mode 100644
index 0000000..27ab65c
--- /dev/null
+++ b/Assets/Scripts/UI/UIManager.cs
@@ -0,0 +1,27 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UIManager : MonoBehaviour
+{
+ public PlayerStatBar playerStatBar;
+ [Header("事件监听")]
+ public CharacterEventSO healthEvent;
+
+ private void OnEnable()
+ {
+ healthEvent.OnEventRaised += OnHealthEvent;
+ }
+
+ private void OnDisable()
+ {
+ healthEvent.OnEventRaised -= OnHealthEvent;
+ }
+
+ private void OnHealthEvent(Character character)
+ {
+ var persentage = character.currentHealth / character.maxHealth;
+ playerStatBar.OnHealthChange(persentage);
+ }
+}
diff --git a/Assets/Scripts/UI/UIManager.cs.meta b/Assets/Scripts/UI/UIManager.cs.meta
new file mode 100644
index 0000000..b0eab97
--- /dev/null
+++ b/Assets/Scripts/UI/UIManager.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset
index 4c136ae..404161f 100644
--- a/ProjectSettings/UnityConnectSettings.asset
+++ b/ProjectSettings/UnityConnectSettings.asset
@@ -4,7 +4,7 @@
UnityConnectSettings:
m_ObjectHideFlags: 0
serializedVersion: 1
- m_Enabled: 0
+ m_Enabled: 1
m_TestMode: 0
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events