diff --git a/Assets/Art/Legacy-Fantasy - High Forest 2.3/HUD/Base-01.png.meta b/Assets/Art/Legacy-Fantasy - High Forest 2.3/HUD/Base-01.png.meta index d5bc5bb..3287025 100644 --- a/Assets/Art/Legacy-Fantasy - High Forest 2.3/HUD/Base-01.png.meta +++ b/Assets/Art/Legacy-Fantasy - High Forest 2.3/HUD/Base-01.png.meta @@ -34,7 +34,7 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 1 + filterMode: 0 aniso: 1 mipBias: 0 wrapU: 1 @@ -43,12 +43,12 @@ TextureImporter: nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 1 + spriteMode: 2 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 100 + spritePixelsToUnits: 16 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 @@ -72,7 +72,7 @@ TextureImporter: maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 1 + textureCompression: 0 compressionQuality: 50 crunchedCompression: 0 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+ public TextAnchor textAlignment; + public FontStyle fontStyle; + } + + /// + /// ScriptableObject:Save list of ColorDesign + /// + public class ColorPalette : ScriptableObject + { + public List colorDesigns = new List(); + } +} \ No newline at end of file diff --git a/Assets/M Studio/Colourful Hierarchy Category GameObject/Editor/ColorPalette.cs.meta b/Assets/M Studio/Colourful Hierarchy Category GameObject/Editor/ColorPalette.cs.meta new file mode 100644 index 0000000..5ca0370 --- /dev/null +++ b/Assets/M Studio/Colourful Hierarchy Category GameObject/Editor/ColorPalette.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7edb8eb7125ea44f68bbe616b44fa9bc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/M Studio/Colourful Hierarchy Category GameObject/Editor/StyleHierarchy.cs b/Assets/M Studio/Colourful Hierarchy Category GameObject/Editor/StyleHierarchy.cs new file mode 100644 index 0000000..f4295da --- /dev/null +++ b/Assets/M Studio/Colourful Hierarchy Category GameObject/Editor/StyleHierarchy.cs @@ -0,0 +1,67 @@ +using UnityEditor; +using UnityEngine; + +namespace MStudio +{ + [InitializeOnLoad] + public class StyleHierarchy + { + static string[] dataArray;//Find ColorPalette GUID + static string path;//Get ColorPalette(ScriptableObject) path + static ColorPalette colorPalette; + + static StyleHierarchy() + { + dataArray = AssetDatabase.FindAssets("t:ColorPalette"); + + if (dataArray.Length >= 1) + { //We have only one color palette, so we use dataArray[0] to get the path of the file + path = AssetDatabase.GUIDToAssetPath(dataArray[0]); + + colorPalette = AssetDatabase.LoadAssetAtPath(path); + + EditorApplication.hierarchyWindowItemOnGUI += OnHierarchyWindow; + } + } + + private static void OnHierarchyWindow(int instanceID, Rect selectionRect) + { + //To make sure there is no error on the first time 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1689193799} - {fileID: 711782376} - {fileID: 887481105} - {fileID: 2091678383} + - {fileID: 644482832} + - {fileID: 1221314987} + - {fileID: 252053550} diff --git a/Assets/Scripts/General/Character.cs b/Assets/Scripts/General/Character.cs index 496645f..9931916 100644 --- a/Assets/Scripts/General/Character.cs +++ b/Assets/Scripts/General/Character.cs @@ -14,12 +14,15 @@ public class Character : MonoBehaviour private float invulnerableCounter;//计数器 public bool invulnerable;//无敌 + public UnityEvent OnhealthChange; + public UnityEvent OnTakeDamage;//受伤事件 public UnityEvent OnDie;//死亡事件 private void Start() { currentHealth = maxHealth; + OnhealthChange?.Invoke(this); } @@ -54,7 +57,7 @@ public class Character : MonoBehaviour currentHealth = 0;//触发死亡 OnDie?.Invoke(); } - + OnhealthChange?.Invoke(this); } //触发无敌 diff --git a/Assets/Scripts/ScriptableObject.meta b/Assets/Scripts/ScriptableObject.meta new file mode 100644 index 0000000..02cd677 --- /dev/null +++ b/Assets/Scripts/ScriptableObject.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eed5aa3c3c4644f4f8d0f9b4ab0f377e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ScriptableObject/CharacterEventSO.cs b/Assets/Scripts/ScriptableObject/CharacterEventSO.cs new file mode 100644 index 0000000..9616c12 --- /dev/null +++ b/Assets/Scripts/ScriptableObject/CharacterEventSO.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +[CreateAssetMenu(menuName = "Event/CharacterEventSO")] +public class CharacterEventSO : ScriptableObject +{ + public UnityAction OnEventRaised; + + public void RaiseEvent(Character character) + { + OnEventRaised?.Invoke(character); + } +} diff --git a/Assets/Scripts/ScriptableObject/CharacterEventSO.cs.meta b/Assets/Scripts/ScriptableObject/CharacterEventSO.cs.meta new file mode 100644 index 0000000..f704296 --- /dev/null +++ b/Assets/Scripts/ScriptableObject/CharacterEventSO.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d019fbabf2f85a74eb07e3e98a1df16a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI.meta b/Assets/Scripts/UI.meta new file mode 100644 index 0000000..f7d1e6f --- /dev/null +++ b/Assets/Scripts/UI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: abaacb8a923a8dd45b5d5a9382cb6cd7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/PlayerStatBar.cs b/Assets/Scripts/UI/PlayerStatBar.cs new file mode 100644 index 0000000..17c97de --- /dev/null +++ b/Assets/Scripts/UI/PlayerStatBar.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class PlayerStatBar : MonoBehaviour +{ + public Image healthImage; + public Image healthDelayImage;//延迟红色图片 + public Image powerImage;// + + + private void Update() + { + if(healthDelayImage.fillAmount > healthImage.fillAmount) + { + healthDelayImage.fillAmount -= Time.deltaTime; + } + } + + /// + /// 血量 + /// + /// 调整百分比 + public void OnHealthChange(float persentage) + { + healthImage.fillAmount = persentage; + + } +} diff --git a/Assets/Scripts/UI/PlayerStatBar.cs.meta b/Assets/Scripts/UI/PlayerStatBar.cs.meta new file mode 100644 index 0000000..547cfc8 --- /dev/null +++ b/Assets/Scripts/UI/PlayerStatBar.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8972c8b13826a7d4797672475477f0bd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/UIManager.cs b/Assets/Scripts/UI/UIManager.cs new file mode 100644 index 0000000..27ab65c --- /dev/null +++ b/Assets/Scripts/UI/UIManager.cs @@ -0,0 +1,27 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UIManager : MonoBehaviour +{ + public PlayerStatBar playerStatBar; + [Header("事件监听")] + public CharacterEventSO healthEvent; + + private void OnEnable() + { + healthEvent.OnEventRaised += OnHealthEvent; + } + + private void OnDisable() + { + healthEvent.OnEventRaised -= OnHealthEvent; + } + + private void OnHealthEvent(Character character) + { + var persentage = character.currentHealth / character.maxHealth; + playerStatBar.OnHealthChange(persentage); + } +} diff --git a/Assets/Scripts/UI/UIManager.cs.meta b/Assets/Scripts/UI/UIManager.cs.meta new file mode 100644 index 0000000..b0eab97 --- /dev/null +++ b/Assets/Scripts/UI/UIManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5119a405176026c498d3264b7be9c4a0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index 4c136ae..404161f 100644 --- a/ProjectSettings/UnityConnectSettings.asset +++ b/ProjectSettings/UnityConnectSettings.asset @@ -4,7 +4,7 @@ UnityConnectSettings: m_ObjectHideFlags: 0 serializedVersion: 1 - m_Enabled: 0 + m_Enabled: 1 m_TestMode: 0 m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events m_EventUrl: https://cdp.cloud.unity3d.com/v1/events